Low PolyCharmingly few polygons.
Flat-shaded polygon figures stand in a matte 3D scene, with pixelated textures warping across faces and fog cutting off the distance in one hard line.
Make it yoursRetro game soundtracks, chiptune albums, and lo-fi electronic records.
In the notes describe a simple scene with a foreground figure and a mid-distance object for the fog to swallow. Avoid asking for realism or shine; the charm lives in the blockiness.
See the style in action.
Open larger viewAn albumThermals
Open larger viewAn albumTallow
Open larger viewA single or EPAfter Hours
Open larger viewAn albumNorth Fork
Open larger viewAn albumUndertow
Real generated examples; your own result will vary. The exact prompt behind each one is further down the page.
Make it yours.
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The prompts behind these album covers.
Each cover above was generated from the prompt below it, unedited. Copy one as-is or change the details. Your image-making app may interpret the style differently each time.
An album · GPT Image 2.5 SunburstThermalsRead the exact prompt
Create a finished square album cover, in a 1:1 aspect ratio. Produce the front cover artwork itself, without a vinyl sleeve, jewel case, shelf, or room mockup. COVER TEXT Use the following release information exactly as written. The labels before each colon are for you, not for the cover; print only the text after them. Do not invent extra text. Artist: Kestrel Title: Thermals Label: Tallow Works Recordings ART DIRECTION Interpret the supplied brief in Low Poly style. Visual vocabulary: each polygon face is a single flat, completely unshaded colour — no highlight, no gradient within a face; zero reflections or specularity on any surface — fully matte throughout; textures visibly pixelated at 64×64 resolution, warping across polygon edges; hard, unconvincing shadows — a dark polygon beneath figures, nothing more; distance fog as an abrupt flat colour cutoff, not a smooth gradient. Lettering direction: chunky geometric sans-serif suggesting early 3D UI; drop shadows or emboss effects typical of PS1-era menus; bold, simple, high contrast against dark backgrounds. Suggested colors: flat, unshaded polygon colours — vivid but matte; no metallic or iridescent tones. Composition: 3D scene with foreground polygon figures; abrupt fog plane cutting off mid-ground; void or flat-colour sky. Atmosphere: uncanny, naive, lo-fi, earnestly primitive. Keep out of the design: specular highlights or reflections of any kind, ambient occlusion or global illumination, normal maps or bump maps adding surface detail, smooth gradient fog — it must cut off abruptly, modern PBR (physically based rendering) materials, artificial yellowing or ageing. Apply the visual language to the supplied brief; do not invent historical affiliations, endorsements, or extra copy. ILLUSTRATION NOTES A polygon kestrel gliding over blocky cliffs, fog cutting off the sea below. These notes guide the imagery; do not print them as text. Make the artist name and title the strongest text elements and keep all other text minimal and small, as on a real record sleeve. Check spelling and retain the supplied wording. Do not include these instructions, labels, watermarks, or extra slogans in the artwork.
An album · GPT Image 2.5 SunburstTallowRead the exact prompt
Create a finished square album cover, in a 1:1 aspect ratio. Produce the front cover artwork itself, without a vinyl sleeve, jewel case, shelf, or room mockup. COVER TEXT Use the following release information exactly as written. The labels before each colon are for you, not for the cover; print only the text after them. Do not invent extra text. Artist: Juno Park Title: Tallow Label: Tallow Works Recordings ART DIRECTION Interpret the supplied brief in Low Poly style. Visual vocabulary: each polygon face is a single flat, completely unshaded colour — no highlight, no gradient within a face; zero reflections or specularity on any surface — fully matte throughout; textures visibly pixelated at 64×64 resolution, warping across polygon edges; hard, unconvincing shadows — a dark polygon beneath figures, nothing more; distance fog as an abrupt flat colour cutoff, not a smooth gradient. Lettering direction: chunky geometric sans-serif suggesting early 3D UI; drop shadows or emboss effects typical of PS1-era menus; bold, simple, high contrast against dark backgrounds. Suggested colors: flat, unshaded polygon colours — vivid but matte; no metallic or iridescent tones. Composition: 3D scene with foreground polygon figures; abrupt fog plane cutting off mid-ground; void or flat-colour sky. Atmosphere: uncanny, naive, lo-fi, earnestly primitive. Keep out of the design: specular highlights or reflections of any kind, ambient occlusion or global illumination, normal maps or bump maps adding surface detail, smooth gradient fog — it must cut off abruptly, modern PBR (physically based rendering) materials, artificial yellowing or ageing. Apply the visual language to the supplied brief; do not invent historical affiliations, endorsements, or extra copy. ILLUSTRATION NOTES A candle burned down to its last inch, wax pooled on a tin plate. These notes guide the imagery; do not print them as text. Make the artist name and title the strongest text elements and keep all other text minimal and small, as on a real record sleeve. Check spelling and retain the supplied wording. Do not include these instructions, labels, watermarks, or extra slogans in the artwork.
A single or EP · GPT Image 2.5 SunburstAfter HoursRead the exact prompt
Create a finished square cover for a single or EP, in a 1:1 aspect ratio. Produce the front cover artwork itself, without a vinyl sleeve, jewel case, shelf, or room mockup. COVER TEXT Use the following release information exactly as written. The labels before each colon are for you, not for the cover; print only the text after them. Do not invent extra text. Artist: The Evening Shapes Title: After Hours Label: Posterage Records ART DIRECTION Interpret the supplied brief in Low Poly style. Visual vocabulary: each polygon face is a single flat, completely unshaded colour — no highlight, no gradient within a face; zero reflections or specularity on any surface — fully matte throughout; textures visibly pixelated at 64×64 resolution, warping across polygon edges; hard, unconvincing shadows — a dark polygon beneath figures, nothing more; distance fog as an abrupt flat colour cutoff, not a smooth gradient. Lettering direction: chunky geometric sans-serif suggesting early 3D UI; drop shadows or emboss effects typical of PS1-era menus; bold, simple, high contrast against dark backgrounds. Suggested colors: flat, unshaded polygon colours — vivid but matte; no metallic or iridescent tones. Composition: 3D scene with foreground polygon figures; abrupt fog plane cutting off mid-ground; void or flat-colour sky. Atmosphere: uncanny, naive, lo-fi, earnestly primitive. Keep out of the design: specular highlights or reflections of any kind, ambient occlusion or global illumination, normal maps or bump maps adding surface detail, smooth gradient fog — it must cut off abruptly, modern PBR (physically based rendering) materials, artificial yellowing or ageing. Apply the visual language to the supplied brief; do not invent historical affiliations, endorsements, or extra copy. ILLUSTRATION NOTES Three long shadows of figures on an empty dance floor after the lights come up. These notes guide the imagery; do not print them as text. Make the artist name and title the strongest text elements and keep all other text minimal and small, as on a real record sleeve. Check spelling and retain the supplied wording. Do not include these instructions, labels, watermarks, or extra slogans in the artwork.
An album · GPT Image 2.5 SunburstNorth ForkRead the exact prompt
Create a finished square album cover, in a 1:1 aspect ratio. Produce the front cover artwork itself, without a vinyl sleeve, jewel case, shelf, or room mockup. COVER TEXT Use the following release information exactly as written. The labels before each colon are for you, not for the cover; print only the text after them. Do not invent extra text. Artist: Hollow Pines Title: North Fork ART DIRECTION Interpret the supplied brief in Low Poly style. Visual vocabulary: each polygon face is a single flat, completely unshaded colour — no highlight, no gradient within a face; zero reflections or specularity on any surface — fully matte throughout; textures visibly pixelated at 64×64 resolution, warping across polygon edges; hard, unconvincing shadows — a dark polygon beneath figures, nothing more; distance fog as an abrupt flat colour cutoff, not a smooth gradient. Lettering direction: chunky geometric sans-serif suggesting early 3D UI; drop shadows or emboss effects typical of PS1-era menus; bold, simple, high contrast against dark backgrounds. Suggested colors: flat, unshaded polygon colours — vivid but matte; no metallic or iridescent tones. Composition: 3D scene with foreground polygon figures; abrupt fog plane cutting off mid-ground; void or flat-colour sky. Atmosphere: uncanny, naive, lo-fi, earnestly primitive. Keep out of the design: specular highlights or reflections of any kind, ambient occlusion or global illumination, normal maps or bump maps adding surface detail, smooth gradient fog — it must cut off abruptly, modern PBR (physically based rendering) materials, artificial yellowing or ageing. Apply the visual language to the supplied brief; do not invent historical affiliations, endorsements, or extra copy. ILLUSTRATION NOTES Polygon pines along a forked river, the far bank cut off by fog. These notes guide the imagery; do not print them as text. Make the artist name and title the strongest text elements and keep all other text minimal and small, as on a real record sleeve. Check spelling and retain the supplied wording. Do not include these instructions, labels, watermarks, or extra slogans in the artwork.
An album · GPT Image 2.5 SunburstUndertowRead the exact prompt
Create a finished square album cover, in a 1:1 aspect ratio. Produce the front cover artwork itself, without a vinyl sleeve, jewel case, shelf, or room mockup. COVER TEXT Use the following release information exactly as written. The labels before each colon are for you, not for the cover; print only the text after them. Do not invent extra text. Artist: Sea Glass Title: Undertow Label: Posterage Records ART DIRECTION Interpret the supplied brief in Low Poly style. Visual vocabulary: each polygon face is a single flat, completely unshaded colour — no highlight, no gradient within a face; zero reflections or specularity on any surface — fully matte throughout; textures visibly pixelated at 64×64 resolution, warping across polygon edges; hard, unconvincing shadows — a dark polygon beneath figures, nothing more; distance fog as an abrupt flat colour cutoff, not a smooth gradient. Lettering direction: chunky geometric sans-serif suggesting early 3D UI; drop shadows or emboss effects typical of PS1-era menus; bold, simple, high contrast against dark backgrounds. Suggested colors: flat, unshaded polygon colours — vivid but matte; no metallic or iridescent tones. Composition: 3D scene with foreground polygon figures; abrupt fog plane cutting off mid-ground; void or flat-colour sky. Atmosphere: uncanny, naive, lo-fi, earnestly primitive. Keep out of the design: specular highlights or reflections of any kind, ambient occlusion or global illumination, normal maps or bump maps adding surface detail, smooth gradient fog — it must cut off abruptly, modern PBR (physically based rendering) materials, artificial yellowing or ageing. Apply the visual language to the supplied brief; do not invent historical affiliations, endorsements, or extra copy. ILLUSTRATION NOTES A polygon wave curling over blocky pebbles, horizon lost in flat fog. These notes guide the imagery; do not print them as text. Make the artist name and title the strongest text elements and keep all other text minimal and small, as on a real record sleeve. Check spelling and retain the supplied wording. Do not include these instructions, labels, watermarks, or extra slogans in the artwork.
Prompt version 1 · 5 generated examples · Copy-and-paste guide →